![team sonic racing vs mario kart team sonic racing vs mario kart](https://cdn.mos.cms.futurecdn.net/q9CJmin4qKuzzumJj8dz9g.jpg)
The different wheels, car colors and styles, and various other parts did make my kart feel unique. These unlocks, including different wheels, bumpers, and other items for each car were one of the positive elements of the entire game. The in-game currency (credits and not rings for some reason) you use to buy car parts, bonus blocks, and cosmetics didn't give me enough incentive to keep playing either. While online and local multiplayer modes gave me more challenging opponents, the issues with the driving mechanics, level design, and everything else makes it hard to invest myself into each race. Nothing felt meaningful once I finished the story mode either. I often didn't want to play through the grand prix at the end of each chapter. The standard races with the same teams, especially since you can't mix and match members of each squad, got stale fairly quickly. I’d put it closer to something like Konami Krazy. To me it’s fine but it lacks the charming personality of Mario Kart, Diddy Kong Racing, or Crash Team Racing. The variety in mission types was nice, but the inability to play them right away ruined a lot of my enjoyment. Mario Kart 64 is still a very popular and beloved party game more than two decades after it release, I honestly have a hard time imagining that any substantial number of people will be playing Sonic Racing even two years from now. Outside time trials, local play, and online multiplayer, there isn't much else you can play through when you first start out. If you're looking to handle the majority of this one alone then the campaign will be your only option. Team Sonic Racing's campaign includes seven chapters of races, as well as other types of modes like ring collection, target smashes, and elimination rounds, tied together by horribly boring cutscenes made up of static character art.